The process. (Also I am proud)
May 28, 2013 1:53:42 GMT -6
Post by Zoom on May 28, 2013 1:53:42 GMT -6
tl;dr: I made a new avatar
I have a lot of fun making avatars, so I tend to cycle mine pretty frequently.
The panda had to go.
I started thinking about what I should make next. A 'dolly zoom' is a filmmaking technique, but I go by Zoom. I almost went with a zoom-in button - you know,
, but then I got thinking about fractals - how the same pattern gets repeated no matter how far you ZOOM (haha) in or out, like nature (ie the same rules that govern the stars govern atoms too, and everything in between), which is cool, but it wasn't enough.
Something you should know about artists is that we are almost universally fascinated by the golden ratio. Artists mostly use a combonation of experience and gutwork (like guesswork, but you have a hunch) and it's pretty unreliable, so it's really awesome to have this thing that's proven solid in your back pocket. As far as I can tell the visual arts are the only ones that get a nearly-foolproof cheat like this.
Plus BY DEFINITION it's nice to look at.
So I google "golden ratio fractal" and get a bunch of stuff, including something that looks like a nautilus.
Nautiluses are cool. They're been around basically forever (!!!) and their growth follows a pattern (!!!).Then I realize if I made it SPIN around the center(!!!) it would give an optical illusion (!!!) of zooming in (!!!). I decide to go balls-deep and make it flicker too!!!!
This is where the metaphor-happy art student part ends. On to the realms of tech-geekiness and obsessive perfectionism...
So I started with the largest decent picture of half a nautilus I could find.
I opened it in my ancient version of Photoshop (the most recent one that works on my computer), centered the origin in the largest perfect square possible, and then messed with the color balance twice, saving each time.
Then to Gamemaker, because it has a decent gif-editing program. I loaded both colored versions and messed with the timing to make it 'flicker'. Each coloring is a semi-inverse of the other, so the general effect isn't too overwhelming. Then I made it rotate 360 degrees over 350 frames. Saved this.
The problem with rotating a square is you get white space at the 45s. So I go to GraphicsGale to crop it.
Back to Gamemaker to resize it to avatar size, then a reversal of the direction it's spinning in to increate the effect, then a horizontal mirror because I like it better this way.
Voila. I have spent two hours creating something for no real reason and then another twenty minutes detailing the process!
...Haha, I thought it was only like 2 but I heard a birdcall just now and I was like "lol dumbass bird what are you doing" but then I looked at the clock and it's almost 5 and the sky is lighter in the east. WHEN DID THAT HAPPEN
I have a lot of fun making avatars, so I tend to cycle mine pretty frequently.
The panda had to go.
I started thinking about what I should make next. A 'dolly zoom' is a filmmaking technique, but I go by Zoom. I almost went with a zoom-in button - you know,
, but then I got thinking about fractals - how the same pattern gets repeated no matter how far you ZOOM (haha) in or out, like nature (ie the same rules that govern the stars govern atoms too, and everything in between), which is cool, but it wasn't enough.
Something you should know about artists is that we are almost universally fascinated by the golden ratio. Artists mostly use a combonation of experience and gutwork (like guesswork, but you have a hunch) and it's pretty unreliable, so it's really awesome to have this thing that's proven solid in your back pocket. As far as I can tell the visual arts are the only ones that get a nearly-foolproof cheat like this.
Plus BY DEFINITION it's nice to look at.
So I google "golden ratio fractal" and get a bunch of stuff, including something that looks like a nautilus.
Nautiluses are cool. They're been around basically forever (!!!) and their growth follows a pattern (!!!).Then I realize if I made it SPIN around the center(!!!) it would give an optical illusion (!!!) of zooming in (!!!). I decide to go balls-deep and make it flicker too!!!!
This is where the metaphor-happy art student part ends. On to the realms of tech-geekiness and obsessive perfectionism...
So I started with the largest decent picture of half a nautilus I could find.
I opened it in my ancient version of Photoshop (the most recent one that works on my computer), centered the origin in the largest perfect square possible, and then messed with the color balance twice, saving each time.
Then to Gamemaker, because it has a decent gif-editing program. I loaded both colored versions and messed with the timing to make it 'flicker'. Each coloring is a semi-inverse of the other, so the general effect isn't too overwhelming. Then I made it rotate 360 degrees over 350 frames. Saved this.
The problem with rotating a square is you get white space at the 45s. So I go to GraphicsGale to crop it.
Back to Gamemaker to resize it to avatar size, then a reversal of the direction it's spinning in to increate the effect, then a horizontal mirror because I like it better this way.
Voila. I have spent two hours creating something for no real reason and then another twenty minutes detailing the process!
...Haha, I thought it was only like 2 but I heard a birdcall just now and I was like "lol dumbass bird what are you doing" but then I looked at the clock and it's almost 5 and the sky is lighter in the east. WHEN DID THAT HAPPEN